2/03/2016

E3 2015: The Oculus Rift CV is Amazing, but the Resolution Could be a Problem – Hands-On Preview

One thing that can’t be altered though is the resolution. Screen resolution is probably the biggest concern for VR aficionados, and while the Oculus Rift is delivering one of the highest res screens, it still won’t be enough for some people. Pixelation and the “screen door effect”, where you can see the individual black lines separating the pixels on the screen, are still present, though they have been significantly diminished from past iterations.
Some items in the game showed the lower resolution problem more readily than others. A torch, for example, looked more like a block than an actual flame. The experience was a definite step down from the 1440p or even 1080p screens that PC gamers have grown accustomed to over the last few years.
This isn’t a problem for just the Oculus Rift though, as the HTC Vive will feature the same 2160×1200 resolution, while Sony’s Project Morpheus will be much lower. The concern is really that this resolution simply isn’t high enough for VR, since the technology demands the viewer to be so close, and the image to be split between both eyes.
More exciting news will be coming soon: http://ahappydeal.info/
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